No -- instead, one of the backer rewards for Chuubos is an expansion for Nobilis, 3rd edition, on Treasure, called "The Book of Treasure". Treasure is one of the new stats in Nobilis 3rd -- it represents your ability to connect to people -- and to connect to -stuff-; both to have a favorite aunt who is important and helpful in your story, and to have a really nice car, or a magic sword that can cut anything, or a pet cat who follows you everywhere.
So, there are a lot of awesome things about this book. It both expands on every element of Treasure (so far; I'm only 22 pages into a 49 page book), and gives design notes for -why- various things are the way they are in the game -- for instance, it explains that the reason making anchors (connected people and things) is a level 0 miracle is because the designer -wants- people making connections, even if they're not heavily invested in the idea of Treasure.
But the thing that inspired me to post tonight is where it talks about abilities -- particularly Treasure -- that follow an absolute. Being as strong as you need to be. A sword that can cut -anything-. Omni-corrupting artifacts, or hats that shield you from corruption.
In other words, powers that start forum arguments rather than ending them--as people argue whether the Hulk being stronger than anyone beats only Thor being strong enough to lift Molnjir.
What Jenna points out, quite successfully, is that arguments like that -- powers like that -- particularly when they work -- are not arguments about rules. They're metaphors -- and moral arguments that center around the metaphor, not about any particular rule.
The Hulk isn't just "the strongest guy around". He's the superhero that represents the limitless strength of righteous rage. The One Ring isn't just infinitely corrupting (although it is) -- it represents that principle that power itself corrupts without providence and faith in Eru [that is, god]. Superman isn't just as strong as he needs to be (although he is); his is the strength of the pure heart taht acts from unsullied motives.
As such, when two "unlimited" powers clash, what determines what wins (ideally) -- what -should- determine what wins--isn't a number like how many tons the Hulk can lift or who has a bigger stat. Instead, it's the right solution to the moral question posed by their metaphors in the situation. Clark Kent should lose to the limitless power of conquest represented by Apocalypse when his heart is divided and his moral fevor weak -- but win if he's resolved his dilemma and acts from pure motives. The Hulk should defeat many other limitless powers, even that of war, but may prove powerless, in the right situation, against someone representing the power of calm.
This is why, Jenna explains, the rank of a Treasure miracle doesn't determine which one wins; instead, the rank determines the scope of the miracle--how many different things you can do with Treasure--but in a contest between absolutes, what should win is the thing that's won the battle of metaphors.
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