Dreidel-to-go (name is a work in progress).
This is a push your luck game played with dreidels.
Setup: For each round, either ante up 5 gelt per player (if playing as a gambling game) or seed the pot with 5 gelt per player. The game is played in turns, with the youngest player going first (or choose a start player randomly).
On your turn:
1. Spin the dreidel exactly three times. If you spin a Gimmel, double your winnings (or gain a single gelt in your winnings if you have none) (not including gelt that have been put aside). If you spin Hey, add a gelt to your winnings. If you spin Nun, nothing happens. Finally, if you spin Shin, put one of your winnings aside (if there are no winnings to put aside, take a gelt and immediately put it aside); if you have three gelt put aside, then your turn immediately ends and your winnings are forfeited (as are gelt that have been put aside) and returned to the pot. If you roll gimmel or hey and the pot is empty, you can put into your winnings gelt from your "put aside" pile.
2. You can choose: either take another turn (go back to 1, but do -not- take your winnings), or take your winnings (but -not- any gelt that have been put aside with Shin; those are returned to the pot).
Play until the pot runs out; players can then play another game/round. (a game may be defined as a certain number of rounds, in which case players who do not play subsequent rounds forfeit the game).
(inspired by nancylebov)
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